more love makes mobs not target you while polymorphed which is the only thing that kills you past a certain critical mass of power, for that reason alone it cannot be D tier. Fire is a very dangerous and common hazard, so being immune to it is great and offers all kinds of incredible options. Unless you get the Extra Perk, perk, it only has three. The only downside is the “wasted” Perk slot, so only take this if the other Perks in the shrine aren’t looking appealing. Your spells deal x5 damage and have larger blast ranges, but your maximum health is capped to 50. Admittedly, electrical damage IS devastating when it comes up thanks to that extended hitstun, but I don’t think this is worth the perk investment. Like most roguelites, it commits the sin of only being fun if one of your first items is a major damage upgrade. 1 Create & register your perk 2 Spawning and picking up a perk 3 Checking for active perks 4 Further reading Add a new file to your mod (eg. Teleporting involuntarily is annoying, but getting out of bad situations can actually be quite great. Considering you start with a Bomb wand, this saves you a Wand slot, which is pretty neat to have. More choices, and a higher chance of you getting a Perk you want, are both good. Most spells and hazards in the game inflicts one or more of several different kinds of damage. You take 50% less damage as long as you have no active stain effect. Still, hard to say no to this one especially on a run that’s already going well, where you know you’ll be able to get all the Hearts on a given floor. Only consider this if you’ve got Repelling Cape or simply don’t care about being slow and just want to take care of hitstun. ![]() The “Ratings” are a shorthand I’m using to essentially make a Perk tier list, so those who don’t want to think about the game much can just grab whatever’s good. Causes constant light projectiles to emit from the player that explode, destroy terrain, and can damage you. Plus, it makes landing take a lot longer, which is a massive dealbreaker in combat when getting hit in the air carries some nasty stuns. Your movement is floatier and you jump higher. Your email address will not be published. The tiers mean: S For example, Vampirism which heals you by drinking blood becomes very strong healer when you have the spell Lava To Blood. Also Lightning can interfere with alchemy if it requires oil (as it will ignite), this make the Electricity immunity preferred over Lightning, as almost every lightning strike spell can one shot you, either of those perks are highly sought after, but your note about the accidental detonation problem with Lightning makes it a larger danger especially in the snow biome (unless you couple it with explosion immunity) as explosives can easily be hidden in snow, and metal barrels can be detonated from a few feet away with the Lightning perk.
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